#include "maze_csv.h"
#include "game.h"

#pragma region Level Specifications

#define BONUS_CHERRIES 0
#define BONUS_STRAWBERRY 1
#define BONUS_PEACH 2
#define BONUS_BELL 3
#define BONUS_APPLE 4
#define BONUS_GRAPES 5
#define BONUS_GALAXIAN 6
#define BONUS_KEY 7

LevelSpecs LEVEL_SPECS[21] = {
    {
        .bonus = BONUS_CHERRIES,
        .player_speed = 0.8f,
        .ghost_speed = 0.75f,
        .ghost_tunnel_speed = 0.4f,
        .elroy1_dots = 20,
        .elroy1_speed = 0.8f,
        .elroy2_dots = 10,
        .elroy2_speed = 0.85f,
        .player_power_speed = 0.9f,
        .frightened_speed = 0.5f,
        .fright_secs = 6,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_STRAWBERRY,
        .player_speed = 0.9f,
        .ghost_speed = 0.85f,
        .ghost_tunnel_speed = 0.45f,
        .elroy1_dots = 30,
        .elroy1_speed = 0.9f,
        .elroy2_dots = 15,
        .elroy2_speed = 0.95f,
        .player_power_speed = 0.95f,
        .frightened_speed = 0.55f,
        .fright_secs = 5,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_PEACH,
        .player_speed = 0.9f,
        .ghost_speed = 0.85f,
        .ghost_tunnel_speed = 0.45f,
        .elroy1_dots = 40,
        .elroy1_speed = 0.9f,
        .elroy2_dots = 20,
        .elroy2_speed = 0.95f,
        .player_power_speed = 0.95f,
        .frightened_speed = 0.55f,
        .fright_secs = 4,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_PEACH,
        .player_speed = 0.9f,
        .ghost_speed = 0.85f,
        .ghost_tunnel_speed = 0.45f,
        .elroy1_dots = 40,
        .elroy1_speed = 0.9f,
        .elroy2_dots = 20,
        .elroy2_speed = 0.95f,
        .player_power_speed = 0.95f,
        .frightened_speed = 0.55f,
        .fright_secs = 3,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_APPLE,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 40,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 20,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 2,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_APPLE,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 50,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 25,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 5,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_GRAPES,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 50,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 25,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 2,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_GRAPES,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 50,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 25,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 2,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_GALAXIAN,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 60,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 30,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_GALAXIAN,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 60,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 30,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 5,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_BELL,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 60,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 30,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 2,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_BELL,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 80,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 40,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 80,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 40,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 80,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 40,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 3,
        .flash_count = 5,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 100,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 50,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 100,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 50,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 100,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 50,
        .elroy2_speed = 1.05f,
        .player_power_speed = 0.0f,
        .frightened_speed = 0.0f,
        .fright_secs = 0,
        .flash_count = 0,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 100,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 50,
        .elroy2_speed = 1.05f,
        .player_power_speed = 1.0f,
        .frightened_speed = 0.6f,
        .fright_secs = 1,
        .flash_count = 3,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 120,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 60,
        .elroy2_speed = 1.05f,
        .player_power_speed = 0.0f,
        .frightened_speed = 0.0f,
        .fright_secs = 0,
        .flash_count = 0,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 1.0f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 120,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 60,
        .elroy2_speed = 1.05f,
        .player_power_speed = 0.0f,
        .frightened_speed = 0.0f,
        .fright_secs = 0,
        .flash_count = 0,
    },
    {
        .bonus = BONUS_KEY,
        .player_speed = 0.9f,
        .ghost_speed = 0.95f,
        .ghost_tunnel_speed = 0.5f,
        .elroy1_dots = 120,
        .elroy1_speed = 1.0f,
        .elroy2_dots = 60,
        .elroy2_speed = 1.05f,
        .player_power_speed = 0.0f,
        .frightened_speed = 0.0f,
        .fright_secs = 0,
        .flash_count = 0,
    },
};

#pragma endregion

#pragma region Map Data
unsigned const char MAZE_CSV[] = {
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x0d,
  0x0a, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31,
  0x0d, 0x0a, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x0d, 0x0a, 0x31, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x34, 0x33, 0x2c, 0x34, 0x32, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31,
  0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x31, 0x30, 0x2c, 0x30,
  0x0d, 0x0a, 0x33, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d,
  0x0a, 0x33, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x33, 0x2c, 0x31, 0x34, 0x2c,
  0x31, 0x35, 0x2c, 0x32, 0x32, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x33, 0x2c,
  0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x33, 0x38, 0x2c,
  0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x32, 0x33, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c,
  0x33, 0x38, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x33, 0x2c, 0x31, 0x34, 0x2c,
  0x31, 0x34, 0x2c, 0x33, 0x38, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a,
  0x33, 0x2c, 0x34, 0x35, 0x2c, 0x32, 0x35, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x32, 0x34, 0x2c, 0x34,
  0x34, 0x2c, 0x32, 0x35, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32,
  0x35, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x32,
  0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x35, 0x2c, 0x32, 0x0d, 0x0a, 0x33,
  0x2c, 0x34, 0x34, 0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x31,
  0x2c, 0x32, 0x36, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30,
  0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x36, 0x2c, 0x34, 0x34,
  0x2c, 0x32, 0x37, 0x2c, 0x32, 0x36, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x37,
  0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x36,
  0x2c, 0x34, 0x34, 0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30,
  0x2c, 0x32, 0x36, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a, 0x33, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a, 0x33, 0x2c, 0x34,
  0x34, 0x2c, 0x32, 0x33, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x33,
  0x38, 0x2c, 0x34, 0x34, 0x2c, 0x33, 0x39, 0x2c, 0x33, 0x38, 0x2c, 0x34,
  0x34, 0x2c, 0x33, 0x39, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x31,
  0x34, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x33,
  0x38, 0x2c, 0x34, 0x34, 0x2c, 0x33, 0x39, 0x2c, 0x33, 0x38, 0x2c, 0x34,
  0x34, 0x2c, 0x32, 0x33, 0x2c, 0x31, 0x34, 0x2c, 0x31, 0x34, 0x2c, 0x33,
  0x38, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a, 0x33, 0x2c, 0x34, 0x34,
  0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x36,
  0x2c, 0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x33, 0x35,
  0x2c, 0x33, 0x34, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x36,
  0x2c, 0x34, 0x34, 0x2c, 0x32, 0x35, 0x2c, 0x32, 0x34, 0x2c, 0x34, 0x34,
  0x2c, 0x32, 0x37, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x30, 0x2c, 0x32, 0x36,
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  0x2c, 0x32, 0x36, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a, 0x33, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c,
  0x34, 0x34, 0x2c, 0x34, 0x34, 0x2c, 0x32, 0x0d, 0x0a, 0x35, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31, 0x32, 0x2c, 0x31,
  0x32, 0x2c, 0x31, 0x32, 0x2c, 0x34, 0x0d, 0x0a, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d,
  0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x0d, 0x0a, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c,
  0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x2c, 0x2d, 0x31, 0x0d, 0x0a
};
#pragma endregion